What does that entail? Its main tenets, Orth says, are AAA quality, immersive, single session, narrative-driven, non-violent, innovative gameplay and emotional stories with meaningful themes.
In a recent interview with gamesindustry.biz, Adam Orth detailed the new game his studio Three One Zero was working on and how it was the advent of a new “genre.” As entailed in the quote to the right, the new genre is called the FPX — the First Person Experience. What is sounds like is a 3D graphical adventure similar to something like Dear Esther or Gone Home. Just, in Adrift’s case, the game is in space.
Orth goes on to describe a game with heavy emotional themes, which he details as being a bit risky. The tenets of what makes his game different from other AAA titles, he suggests, is that it places the focus on non-violence and narrative. While he doesn’t mention the aforementioned indie titles, it seems to be very similar in nature to those games.
The game looks great, but Orth’s desire to be the genesis for a new genre (the FPX) has potentially blinded him to pre-existing games that already fit inside the realm of his own genre. For the FPX, it seems less like a new genre for the consumer and more like a new experience for the developers who themselves are experiencing shooter fatigue.
Perhaps acknowledging this “new genre” will allow indie interactive fiction, such as Gone Home, to shake the stigma of being “walking simulators.” It’s not Orth’s fault that the perception of pre-existing games in his genre have been derided for simply being experiences, or that they’ve been often labeled as “not a game,” but it is unfortunate that they’re being ignored in the creation of the FPX.
Adrift looks beautiful, and it’s set to be released in two drops. First on Xbox One, PS4 and PC and second on Oculus Rift and other VR devices. The release is set for Summer 2015.