Mr. Alpha told Grimmer to confess his sins. The dark thoughts, the betrayals, the conspiracies against The-God-To-Be. Grimmer screamed that he had no sin left to confess.
“There are always more sins to confess,” said Mr. Omega.
Truth is Ghost is a mid-length Twine game by Joel Goodwin, featured as a part of the Fear of Twine exhibition.
The game has an ethereal quality to it, punctuated with moments of not having a clue what is going on. Part of this is because the game takes place in three parts, three distinct perspectives that tell a variation on the same story. Like the newest season of Arrested Development, clarity comes from the final point of view, which works as narrative glue. All the pieces in place, you can attempt to see the story as a whole.
The characters are not very fleshed out, probably because this type of writing does not lend itself well to clarity. As such, I was often confusing Mr. Alpha and Mr. Omega, as well as being entirely unsure about the gender of the escaped character they were chasing. While this contributes to the mysterious vibe of the story overall, Truth is Ghost is clear as mud.
For some people, the kind that enjoy obscure fiction, this will be an ideal experience. There is a poetic slant to the story, the godly creation of the Clothmen, the violence, the tone. But what stuck out to me was how obfuscated the point was. Each play through ends with a segment of a YouTube video URL, a clear incentive to try Truth is Ghost two more times.
Even that, however, was not enough to get me back into the world of the Clothmen.
If you’d like to check it out, you can do so at the Fear of Twine website.