Zach Sanford, of [Bracket] Games writes that to Azimuth is a game about dialogue:
Through these dialogue choices, as well as through decisions made outside of dialogue, players shape Susannah and Nate into their own unique take on the character. This will affect the story of the game in both conspicuous and subtle ways; while every decision may not always completely change the outcome, it will color the story very differently based on the way that the characters are being played.
Zach is not new to interactive fiction. [Bracket] Games is the name behind the title Letters to Babylon, which Richard Goodness wrote about earlier this year. To Azimuth is not a Twine, but rather a more 3-D interactive experience. The art style evokes Kentucky Route Zero, and the element of mystery is perpetuated in the shadows shown in art from the game as well as the trailer.
The game operates in the world of shadows as your character navigates between conspiracy theories and space agencies, the world of alien abductees and family dramas. Set in 1970′s Alabama, it seeks to combine the region with late 70′s science fiction movies and the classic TV series the X-Files.