StoryCade

  • Home
  • What is StoryCade?
    • What is StoryCade?
    • Tip Jar
  • Twitter
  • Resources
  • Contact
Home Twine: The Sixth Sleep

Twine: The Sixth Sleep

Play the Sixth Sleep
I’ve eaten time,
watch me hollow my cheeks around it.
There are times when Twine to traditional parser IF = poetry to prose. A work like the Sixth Sleep is an example of that. The Sixth Sleep is about an otherworldly hive queen, a great figure that is described in such vivid terms that you can feel her presence in the room. She and her sisters are complete presences whose cadence overflows from the simple black and white Twine pages.
I played the game multiple times, something I rarely do with Twine games. But each ending felt like a different entity, a moment carved out in some broad extraterrestrial world crafted into five minute segments that go down like mercury – smooth and violent.

To return to the initial analogy, Twine is to traditional parser IF as poetry is to prose. This isn’t the case all the time, with works like the Great Red Dragon that fall in the direction towards parser IF, traditional adventures re-imagined in an interesting way. Works like the Sixth Sleep and Love is Zero seem to fall into this poetry like mode. They reach a persistent rhythm. A sensation that rises like spoken word from the page, that permeates the text and establishes a mood. Prose is capable of this, and certainly these works still manage to craft a story while simultaneously existing in this manner.

White dust speckles your eyes and mouth, pink saliva slowly oozing from between the portcullis of your crystal teeth. You blink all six of your eyes and the sound of your eyelids crackling the hardened film over the pupil sounds like a newborn escaping it’s egg.
Sloane’s use of language is precise and well-proportioned, able to evoke a great deal with a single flourish. Her characterization of an alien brood queen feels somehow honest, creating a foreign thread of thought that feels extraterrestrial without being completely obtuse.


The Sixth Sleep is solid science fiction, wrapped in a poetic tone, with plenty of choices that actually matter. A slight deviation near the beginning can completely change both the tone and direction of your story, resulting in a chance meeting, a transmutation, death, etc. The weight of your decisions gives them more interest than casually deciding how your character feels in that situation.


Your alien millipede queen, her multitude of arms moving her present heft through tunnels, goes beyond feeling and into existing. It’s little wonder that days later, I think of her. 

Mar 14, 2014 Amanda Wallace
TWINE: MANGIATwine: Deirdra Kiai //
You Might Also Like
 
Fear of Twine: Coyotaje
 
Fear of Twine: The Conversation I Can’t Have

Leave a Reply Cancel reply

Amanda Wallace
Link7 years ago Review, Twineabstract, science fiction games, Sloane, Sloane Leong, the sixth sleep, Twine games142
Recent Posts
  • Whatever Happened to Storycade
  • Kickstarter: the Artful Escape of Francis Vendetti
  • Night in the Woods Is Not About Teens or the 90s
  • Visual Novel: Seduce Me the Otome
  • Kickstarter: Dujanah
Tip Jar
Contact

Email: thestorycade@gmail.com

Name: Amanda Wallace

2014 © StoryCade
Grimag theme by StrictThemes